← Store Championship

Wind SeiryuuTier 1

at Store Championship

decks
4 (13.3% of field)
matches (non-mirror)
19 9-8-2
overall winrate
52.6%
ELO-adjusted winrate
62.9% avg ELO +5.0 per match
expected value
50.6% share-weighted (raw)
EV (ELO-adj)
54.7% share-weighted (skill-controlled)
Pilot Skill · average
mean ELO 1297 · median 1329 · range 1140–1390 (4 pilots with an ELO rating)
1103 Q1 1230 Q3 1406 1574
0% of pilots are in the field's top quartile, 25% in the bottom.
Head-to-Head Matchups

Winrates vs every other archetype, sorted by the opponent's field share. Mirrors excluded. Shrunk WR uses a Beta(2, 2) prior so a 1-0 cell doesn't read as 100%; it feeds the EV calc above. Adj WR is the skill-controlled view: derived from per-match ELO deltas (0.5 + avg ELO Δ / K=32, same shrinkage), so it tells you what would have happened on equal-rating play. A faded Raw WR means under 10 matches — lean on the Shrunk WR column there.

Opponent Their share Matches W-L-D Raw WR Shrunk WR Adj WR ELO Δ/match
Fire Crux Lorraine 13.3% 5 2-1-2 60.0% 55.6% 65.8% +9.1
Fire Suzaku 10.0% 1 1-0-0 100.0% 60.0% 58.1% +13.0
Water Aetherwing 10.0% 0
Water Genbu 10.0% 3 0-3-0 0.0% 28.6% 42.7% -5.4
Wind Shadowstrike 10.0% 2 1-1-0 50.0% 50.0% 47.5% -2.4
Fire Aetherwing 3.3% 1 1-0-0 100.0% 60.0% 60.3% +16.5
Fire Arcane 3.3% 0
Fire Byakko 3.3% 0
Fire Crux Mage 3.3% 0
Fire Crux Merlin 3.3% 2 0-2-0 0.0% 33.3% 47.5% -2.4
Fire Umbra Ranger 3.3% 1 0-1-0 0.0% 40.0% 40.4% -15.3
Slimes 3.3% 0
Water Allies 3.3% 1 1-0-0 100.0% 60.0% 57.1% +11.4
Water Crux Mage 3.3% 1 1-0-0 100.0% 60.0% 65.0% +24.0
Water Fractal 3.3% 1 1-0-0 100.0% 60.0% 58.8% +14.1
Water Ravishing Mill 3.3% 1 1-0-0 100.0% 60.0% 57.1% +11.4
Water Umbra Guardian 3.3% 0
Decklists · 4 from this event

The 4 public Wind Seiryuu decklists from this event, ordered by final placement — click a pilot for the full list.

Mirror Analysis

In 1 mirror match, here are the card-count differences that most often separated the winning deck from the losing one. Staples (cards both decks run at the same count) are filtered out — only flex slots show up below. Cards whose count only differed in fewer than 3 mirrors are also held back as too sparse to call a pattern (still visible in the raw table further down). Small sample warning: 1 mirror is borderline; treat these as suggestive, not conclusive.

No card differed in at least 3 of the 1 mirror we have. The raw table below has the sparse signals that didn't clear the threshold — treat them as noise unless the sample grows.

Show all 17 cards with non-zero signal (raw numbers, including 17 held back from the grid above)
Card Edge In winner In loser Same Direction
Resolute Stand +1.00 1 0 0
Displace +1.00 1 0 0
Veiling Breeze -1.00 0 1 0
Sunblessed Gazelle +1.00 1 0 0
Tempest Downfall -1.00 0 1 0
Beseech the Winds -1.00 0 1 0
Winds of Destiny -1.00 0 1 0
Smoke Bombs +1.00 1 0 0
Backup Charger -1.00 0 1 0
Windmill Engineer -1.00 0 1 0
Bestial Frenzy +1.00 1 0 0
Crystallized Destiny +1.00 1 0 0
Fairy Whispers -1.00 0 1 0
Brisk Windtrotter -1.00 0 1 0
Regal Inquisition +1.00 1 0 0
Annul Spell -1.00 0 1 0
Innervate Agility +1.00 1 0 0

JSON: /api/events/36424/archetypes/Wind Seiryuu