Wind SeiryuuTier 1
at Store Championship
Pilot Skill · average
Head-to-Head Matchups
Winrates vs every other archetype, sorted by the opponent's field share. Mirrors excluded. Shrunk WR uses a Beta(2, 2) prior so a 1-0 cell doesn't read as 100%; it feeds the EV calc above. Adj WR is the skill-controlled view: derived from per-match ELO deltas (0.5 + avg ELO Δ / K=32, same shrinkage), so it tells you what would have happened on equal-rating play. A faded Raw WR means under 10 matches — lean on the Shrunk WR column there.
| Opponent | Their share | Matches | W-L-D | Raw WR | Shrunk WR | Adj WR | ELO Δ/match |
|---|---|---|---|---|---|---|---|
| Fire Crux Lorraine | 13.3% | 5 | 2-1-2 | 60.0% | 55.6% | 65.8% | +9.1 |
| Fire Suzaku | 10.0% | 1 | 1-0-0 | 100.0% | 60.0% | 58.1% | +13.0 |
| Water Aetherwing | 10.0% | 0 | — | — | — | — | — |
| Water Genbu | 10.0% | 3 | 0-3-0 | 0.0% | 28.6% | 42.7% | -5.4 |
| Wind Shadowstrike | 10.0% | 2 | 1-1-0 | 50.0% | 50.0% | 47.5% | -2.4 |
| Fire Aetherwing | 3.3% | 1 | 1-0-0 | 100.0% | 60.0% | 60.3% | +16.5 |
| Fire Arcane | 3.3% | 0 | — | — | — | — | — |
| Fire Byakko | 3.3% | 0 | — | — | — | — | — |
| Fire Crux Mage | 3.3% | 0 | — | — | — | — | — |
| Fire Crux Merlin | 3.3% | 2 | 0-2-0 | 0.0% | 33.3% | 47.5% | -2.4 |
| Fire Umbra Ranger | 3.3% | 1 | 0-1-0 | 0.0% | 40.0% | 40.4% | -15.3 |
| Slimes | 3.3% | 0 | — | — | — | — | — |
| Water Allies | 3.3% | 1 | 1-0-0 | 100.0% | 60.0% | 57.1% | +11.4 |
| Water Crux Mage | 3.3% | 1 | 1-0-0 | 100.0% | 60.0% | 65.0% | +24.0 |
| Water Fractal | 3.3% | 1 | 1-0-0 | 100.0% | 60.0% | 58.8% | +14.1 |
| Water Ravishing Mill | 3.3% | 1 | 1-0-0 | 100.0% | 60.0% | 57.1% | +11.4 |
| Water Umbra Guardian | 3.3% | 0 | — | — | — | — | — |
Decklists · 4 from this event
Mirror Analysis
In 1 mirror match, here are the card-count differences that most often separated the winning deck from the losing one. Staples (cards both decks run at the same count) are filtered out — only flex slots show up below. Cards whose count only differed in fewer than 3 mirrors are also held back as too sparse to call a pattern (still visible in the raw table further down). Small sample warning: 1 mirror is borderline; treat these as suggestive, not conclusive.
No card differed in at least 3 of the 1 mirror we have. The raw table below has the sparse signals that didn't clear the threshold — treat them as noise unless the sample grows.
Show all 17 cards with non-zero signal (raw numbers, including 17 held back from the grid above)
| Card | Edge | In winner | In loser | Same | Direction |
|---|---|---|---|---|---|
| Resolute Stand | +1.00 | 1 | 0 | 0 | |
| Displace | +1.00 | 1 | 0 | 0 | |
| Veiling Breeze | -1.00 | 0 | 1 | 0 | |
| Sunblessed Gazelle | +1.00 | 1 | 0 | 0 | |
| Tempest Downfall | -1.00 | 0 | 1 | 0 | |
| Beseech the Winds | -1.00 | 0 | 1 | 0 | |
| Winds of Destiny | -1.00 | 0 | 1 | 0 | |
| Smoke Bombs | +1.00 | 1 | 0 | 0 | |
| Backup Charger | -1.00 | 0 | 1 | 0 | |
| Windmill Engineer | -1.00 | 0 | 1 | 0 | |
| Bestial Frenzy | +1.00 | 1 | 0 | 0 | |
| Crystallized Destiny | +1.00 | 1 | 0 | 0 | |
| Fairy Whispers | -1.00 | 0 | 1 | 0 | |
| Brisk Windtrotter | -1.00 | 0 | 1 | 0 | |
| Regal Inquisition | +1.00 | 1 | 0 | 0 | |
| Annul Spell | -1.00 | 0 | 1 | 0 | |
| Innervate Agility | +1.00 | 1 | 0 | 0 |